The player that keeps moving clockwise is induced and it attacks it to the target.
hit the target,100 times! (BonusPoint +10000pt)
Aim at the high score or clear in the shortest time! (for LeaderBoard)!
[how to play]
To knock against the target, it induces it by operating the speed of the player.
slider slide right side,Speedup of player.
slider slide left side,Speeddown of player.
(The speed is eight stages)
The player is game over when going besides the screen.
[Hint for Clear]
The player keeps moving like the whirl from the inside to the outside, and distance (STEPS) of the player increases gradually.
(..player one rotation.. increase ..two steps... )
The movement of the player is taken a roundabout way as time passes,Finally, it becomes game over.
However, the number of STEPS returns to 0 whenever SCORE exceeds 2000 points.
[Hint to obtain high score]
Law of score added to hit to target
The high score is obtained by becoming a hit to the following target without increasing one STEPS from the previous state of the target hit. (MAX 1000 pt)
(example: 1000 points are added when becoming a hit to the target no changing the direction. )
It is easy to aim at the high score because it is easy to control if STEPS is increased to some degree.
- However, it notes it because it is easy to become game over.
hit the target,100 times! You get BonusPoint (+10000pt)